the cheats u like T.M
Would you like to react to this message? Create an account in a few clicks or log in to continue.


every cheat on ps2, ps3, psp, pc by:omar, rozwan, bilal, hamza, asim, hmaad, hidar, homayo, asad, asaddj, sameea, ali and omardj
 
HomeLatest imagesSearchRegisterLog in

 

 Half-Life 2

Go down 
AuthorMessage
Admin
Admin



Posts : 201
Join date : 2010-06-30

Half-Life 2 Empty
PostSubject: Half-Life 2   Half-Life 2 EmptyWed Jun 30, 2010 7:33 pm



Cheat Codes:
To activate the following cheats, you will need to do the following. Open Steam and go to "Play Games"; select Half-Life-2. Right Click on it and select "Properties" > "Launch Options", and type "-console". During gamplay, press ~ to display the console. Then, enter "sv_cheats 1" and press [Enter]. To activate the following cheats, type in the corresponding codes below:

God mode (server only) - god
Walk through objects (server only) - noclip
See through walls - mat_depthbias_normal 1
All weapons - impulse 101
Spawn a jeep - impulse 82
Spawn an air boat - impulse 83
Ignored by NPCs - notarget
Load inputted map - map [map name]
Spawn inputted item - give [item name]
Reduce your health - buddha
Damage player hurtme - [amount]
List maps - maps
Disable dead bodies going through each other - cl_ragdoll_collide 1
Toggle developer mode; 2 is verbose - developer [0-2]
Toggle picker - mode picker
Toggle HUD display - cl_drawhud [0 or 1]
Toggle HUD display - cl_enablehud [0 or 1]
Toggle frame rate display - cl_showfps [0 or 1]
Enable mouse look - +mlook
Show crosshairs - hud_quickhelp/text? 1
Set size of equipped weapon; 54 is default - viewmodel_fov [number]
Execute script file - exec [filename]
Create an NPC where allowed - npc_create [name]
Create an NPC aiming away from player - npc_create_aimed
Move player to inputted location; requires sv_cheats 1 - setpos [coordinates]
Set view to inputted pitch yaw; requires sv_cheats 1 - Setang [value]
Set gravity value - sv_gravity [number]
Set minimum stopping speed when on ground - sv_stopspeed [number]
Set world friction - sv_friction [number]
Set bounce multiplier for physically simulated objects collision - sv_bounce [number]
Set maximum velocity of any moving object - sv_maxvelocity [number]
Set vertical view fixup when eyes are near water plane - sv_waterdist [number]
Slow time; 1 is default - cl_phys_timescale [0.00-1.00]
Change air density - air_density [number]
Set length of explosion confusion - dsp_explosion_effect_duration [number]
Toggle bounding boxes debug mode; red: ignore damage, white: respond to damage, green: health - prop_debug
Toggle reporting missing .WAV files - sv_soundemitter_filecheck
Limits the number of texture units; 0 will set it to random - mat_numtextureunits [number]
Move player to inputted location - setpos [coordinates]
Set view to inputted pitch yaw - Setang [value]
Wire frame models - mat_wireframe1
Only wireframe objects effected by physics - vcollide_wireframe 1
Toggle bump mapping - mat_fastnobump [0 or 1]
No weapon model onscreen - impulse 200
Deleted targeted object or person - impulse 203
Show game triggers - showtriggers_toggle
Show normal maps - mat_normalmaps 1
Show surface materials - mat_normals 1
Black and white screen - mat_yuv 1
Color screen - mat_yuv 0

Map names
Input any of the following values into the "map [map name]" code:

d1_canals_01
d1_canals_01a
d1_canals_02
d1_canals_03
d1_canals_05
d1_canals_06
d1_canals_07
d1_canals_08
d1_canals_09
d1_canals_10
d1_canals_11
d1_canals_12
d1_canals_13
d1_eli_01
d1_eli_02
d1_town_01
d1_town_01a
d1_town_02
d1_town_02a
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_04
d1_trainstation_05
d1_trainstation_06
d2_coast_01
d2_coast_03
d2_coast_04
d2_coast_05
d2_coast_07
d2_coast_08
d2_coast_09
d2_coast_10
d2_coast_11
d2_coast_12
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d2_prison_06
d2_prison_07
d2_prison_08
d3_breen_01
d3_c17_01
d3_c17_02
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
d3_c17_08
d3_c17_09
d3_c17_10a
d3_c17_10b
d3_c17_11
d3_c17_12
d3_c17_12b
d3_c17_13
d3_citadel_01
d3_citadel_02
d3_citadel_03
d3_citadel_04
d3_citadel_05

Weapon names
Input any of the following values into the "give [item name]" code:

weapon_357 (.357 Magnum)
weapon_alyxgun (may not work at certain times, and may cause undesired effects)
weapon_ar2 (pulse gun)
weapon_bugbait (Pheropod)
weapon_cguard (may not work at certain times, and may cause undesired effects)
weapon_crowbar (crowbar)
weapon_crossbow (crossbow)
weapon_frag (grenade)
weapon_physcannon (Gravity gun; may not work at certain times, and may cause undesired effects)
weapon_pistol (9mm pistol)
weapon_rpg (RPG)
weapon_shotgun (shotgun)
weapon_smg1 (submachine gun)
weapon_cubemap (may not work at certain times, and may cause undesired effects)
weapon_annabelle (Father Annabelle Grigori's shotgun, uses 357 magnum ammo)

Item names
Input any of the following values into the "give [item name]" code:

item_ar2_grenade (submachine gun grenades)
item_ammo_smg1_grenade (submachine gun grenades)
item_box_buckshot (shotgun ammo)
item_box_lrounds (pulse gun ammo)
item_ammo_ar2 (pulse gun ammo)
item_ammo_ar2_large (pulse gun ammo large)
item_large_box_lrounds (pulse gun ammo large)
item_ammo_ar2_altfire (pulse gun grenades)
item_box_mrounds (submachine gun ammo)
item_ammo_smg1_large (submachine gun ammo large)
item_large_box_mrounds (submachine gun ammo large)
item_ammo_smg1 (submachine gun ammo)
item_box_srounds (9mm pistol ammo)
item_ammo_pistol (9mm pistol ammo)
item_ammo_pistol_large (9mm pistol ammo large)
item_large_box_srounds (9mm pistol ammo large)
item_healthkit (large health kit; 25 HP)
item_battery (HEV suit battery; 15 AP)
item_ml_grenade (RPG ammo)
item_rpg_round (RPG ammo)
item_suit (HEV suit)
item_healthvial (small health kit; 10 HP)
item_ammo_357 (.357 Magnum ammo)
item_ammo_357_large (.357 Magnum ammo large )
item_ammo_crossbow (crossbow ammo)

NPC names
Input any of the following values into the "npc_create [name]" code:

npc_alyx
npc_antlion
npc_antlionguard
npc_barnacle
npc_barney
npc_breen
npc_citizen
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_crow
npc_cscanner
npc_dog
npc_eli
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_headcrab_poison
npc_helicopter
npc_ichthyosaur
npc_kleiner
npc_launcher
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_pigeon
npc_poisonzombie
npc_rollermine
npc_seagull
npc_stalker
npc_strider
npc_turret_ceiling (ceiling turret)
npc_turret_floor (combine turret)
npc_vortigaunt
npc_zombie
npc_zombie_torso

Additional command-line parameters:
Any code can be used as a command line parameter by prefixing it with the "-" character. Note: For games that were downloaded from Steam, to use cheats in single player mode, start the game with the "-applaunch -dev -tconsole" command line parameter. To activate any of the following cheats, start the game with of the corresponding command line parameter:

Full screen mode - -fullscreen
Set heap size - -heapsize 80000
Set window size - -width 1024 -height 768
Graph connection throughput in multi-player; 0 is off, 3 is most detailed - -netgraph [0-3]
Force DirectX <version> compatibility; less than 8 not advised - -dxlevel [number]0
Load all level data at start of level - -preload
Use inputted filename for shader library - -shaderdll [filename]
Look around using mouse - -mouselook
Add debug messages to ingame console - -condebug
Software mode for rendering - -sw
Toggle anamorphic widescreen mode - -r_anamorphic [0 or 1]
Run in window - -startwindowed

All chapters:
To unlock all chapters, you will need to edit a game file; create a backup of the file before proceeding. Use a text editor to edit the "config.cfg" file in the "\hl2\cfg" folder. Change the value of the "sv_unlockedchapters" line to "15".

Super gravity gun in any level:
To use the Super Gravity Gun in any level, enable the "map d3_citadel_03.bsp" code. After you get the super gravity gun, enable the "changelevel [map name]" code to go to the desired level. Then, enable the "give weapon_physcannon" code.

Zero-Point Energy gun:
Enemies will not be able to inflict damage upon you when you take an object such as a chair with the Zero-Point Energy gun and crouch.

G-Man locations:
G-Man can be seen at the following locations in and around City 17:

Chapter 1 - At the start.

Chapter 2 - On a monitor screen in Dr. Kleiner's lab after Barney finishes at the terminal.

Chapter 3 - On the TV that the Vortigaunt is watching inside the red train carriage.

Chapter 4 - Standing on the pier in front of Station 7 at the beginning of the chapter.

Chapter 4 - Flickering on a giant monitor attached to the high-rise building.

Chapter 6 - On a small gantry near the second covered bridge. Also, at the end of the chapter you will come across a pier next to a dam. Get onto the pier by driving up the ramp in your speedboat and turn left by the big red warehouse. He will be at the bottom of the rest of the pier.

Chapter 8 - Walking into a train tunnel beyond the railcar blocking the railroad.

Chapter 9 - Looking through a window near a pair of double doors on a monitor screen at the beginning.

Chapter 11 - On a TV at the ruined foyer at the tenement block after you and Dog get separated.

Chapter 14 - At the end.




Back to top Go down
https://ohcheat.darkbb.com
 
Half-Life 2
Back to top 
Page 1 of 1
 Similar topics
-
» Half-Life
» Half-Life
» Harry Potter and the Half-Blood Prince

Permissions in this forum:You cannot reply to topics in this forum
the cheats u like T.M :: computer GAMES-
Jump to: